I can't release the details yet, but JagsM may be used for an AI game being developed by a university.
They are going to put together the single player version and I'll go back in and connect it for multiplayer.
This will be quite exciting. I'm sure I'm not giving away too many details if I mention that the game takes human input and creates a knowledge base.
I love games and am seeking to share my experiences in creating them. So far, I have a bare-bones game server written in java, and it's free to use my fireleg.com server. You can also setup the game server yourself, and I have an example game written in Actionscript 3.0. It's all for the taking, open source.
Thursday, April 24, 2008
Tank has primitive bullets
The tank demo now has bullets. So what, you can't aim them, and they only collide with the ground, but hey, they're bullets.
Yep, and I believe I even have code that introduces an example constraint on how to keep the tanks from ever leaning more than 45 degrees in APE.
Sorry the JagsM server was down for 27 days. My virtual host restored an old backup and which took my java process down, probably because I had messed around with my CentOS linux kernal and didn't know what I was doing.
It's back up now, better than ever.
Yep, and I believe I even have code that introduces an example constraint on how to keep the tanks from ever leaning more than 45 degrees in APE.
Sorry the JagsM server was down for 27 days. My virtual host restored an old backup and which took my java process down, probably because I had messed around with my CentOS linux kernal and didn't know what I was doing.
It's back up now, better than ever.
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